• .: Welcome to Town… :.

    Doctor Xander Crowe was a formidable psychologist until a terrible tragedy sent him spiraling down the dark pathways of the occult. Now, a strange vision leads Doctor Crowe to the hidden town of Wormwood, where shadows lurk in every corner and evil stains the souls of the inhabitants. Welcome to Wormwood.

  • December 2024
    M T W T F S S
     1
    2345678
    9101112131415
    16171819202122
    23242526272829
    3031  

    Wormwood welcomes Todd Hodges

    Posted By on July 3, 2007

    As things fall into place, we’ve got yet another announced addition to the Wormwood Creative Staff: Todd Hodges. Todd will be composing the signature music for our little series. He did a sample for us that really impressed us with its mood and atmosphere. We’ll post more info about Todd, soon, but we just wanted to share the news!

    Wormwood Welcomes Chris Sahakians

    Posted By on July 3, 2007

    More details to come, but Wormwood is proud to welcome Chris Sahakians on board as Wormwood’s official Sound Effects Engineer. THRILL to the squeal of tires on gravel! CHILL to horrific sounds of the Muddy Man brought to life! SPILL your drink in terror as the storm begins to pour over Wormwood!

    We’re excited about this new development, as we believe Chris will help us flesh out the audio world of Wormwood!

    Preparing to Podcast

    Posted By on July 3, 2007

    Jr. Engineer Jackson Accampo tests the podcasting equipment as we get closer to the recording date.

    Test Podcaster

    Getting to Know…Jeremiah Allan

    Posted By on July 2, 2007

    We asked all of our writers some questions about their writing and their work on Wormwood. We’ve talked to incoming writers Tiffiny Whitney and Rick Bata, as well as Rob Allspaw. This time, we’re talking to Jeremiah Allan, the first writer to join the Wormwood staff. Jeremiah has been instrumental in helping co-creators Jeremy Rogers and David Accampo flesh out the series bible and focus some of the concepts.

    Questions created by Rob Allspaw.


    Q: How did you get involved with Wormwood?
    A: Absolute dumb luck. I frequent Newsarama.com quite a bit and got turned on to writing for this now-defunct anthology comic project, on whose website I first came into contact with Dave and Jeremy looking for help with their Vostok [graphic novel]. That place died out, and I didn’t think anything of it — a lot of comic book entrepreneurs live and die in the same breath on the Internet — but a couple of months later, Dave shot me an e-mail asking if I’d like to hop aboard the Wormwood train and I dug my claws in, screaming “Dibs!” at the top of my lungs. Dave and Jeremy both still have scars. I’ve seen them. They’re pretty sexy.

    Q: What attracted you to Wormwood?
    A: A lot of things. Wormwood’s like a dream project for me. For one, I get to work with a bunch of people who are just as hungry as I am to put our names out there, to create and entertain people, and for two, I was given the opportunity to help build the Wormwood mythos from the ground up. For a long time, it was just Dave and Jeremy and I popping e-mails off to one another or bombarding our super secret, ultra private message board (ooooh) with post after post of brainstorm material. It was just the three of us in that first writer’s meeting, as well, so a lot of what you’re going to see, particularly in the first season, is a melting pot of what we worked on in those early days and I’m really excited to be able to say that. It’s given me the chance to flex my creative muscles, and I love it.

    Q: Which character do you associate with most?
    A: Definitely Jacob. Every writer has his or her favorite character and Jacob’s my little pet project. He’s just a normal, everyday kid, you know, who’s constantly taught to think that he’s not. Normal, that is. He’s our version of Peter Parker, who gets suddenly thrust into this crazy situation and doesn’t know how to deal with it. There’s a lot of potential drama in that, a lot of stories you can tell, and a lot of humanity that I’m crossing my fingers will translate well into the final project.

    Q: Are there any characters you are struggling to understand?
    A: The Sheriff. I get his wife and I get all the characters that surround him, but it’s hard for me to write his speech without a backwoods dialect because I can’t think of a sheriff character that’s not pulled straight out of the Andy Griffith Show or The Dukes of Hazard.

    Q: What aspects of the project and/or Wormwood do you find the most compelling?

    A: The potential for sequels, especially after we clear the opening season. They say that you’ve always got to include certain elements in an origin story, and you do, but it’s after you get all those bits and pieces out of the way that you can really run with the concept and see what it can do. The mythos is so open-ended that there are a million ways we can go with it, spin off in so many different directions that I’m excited to see how big the tapestry grows. There’s just so much potential for telling great stories.

    Q: Within the project of Wormwood, what do you find the most challenging?
    A: Holding my horses. With a mystery, there’s always the temptation to go out and fire all your guns off at once and nail people with a rapid-fire series of revelations, and I know that’s not how you keep people interested, but I want so bad to get out there and drive the Corvette around the block—just to show it off, you know? We’ve worked so hard to build it and I want people to appreciate how beautiful it’s going to be when we let it out of the garage.

    Beyond that, though, finding a balance between mystery and disclosure is a pretty tough line to walk, too. We learned a pretty important lesson from LOST, in that you can’t tease and tease and tease without giving your audience a payoff, but there’s a lot of payoff in the anticipation, too. The question then becomes, where do you tease and where do rip your pants off and put your money where your mouth is?

    Q: Within the project of Wormwood, what do you find the most rewarding?
    A: The feeling that we’re actually doing something. Wannabe writers like me, we’ve always got that hook out for something that’s going to bite and pull us off the boat, and projects like that don’t come along every day. I think Wormwood bit and has been dragging me along in its wake since we first started moving forward with it in December [2006]. I feel like I’m a part of something that’s really going to knock people’s socks off, and I can’t wait to hear the first episode.

    Q: What do you think about the added content on the website?
    A: I love it. I always thought Wormwood should be this enormous creature with dozens and dozens of arms, like Alexander the Great, and it would branch out and take over everywhere it went. There’s so much to say about the concept of the series, the driving force behind what’s going on, and even the smaller, more subtle concepts beneath that are worth being explored and played with and loved equally. The bigger the universe, the more places people are going to have to fit in and find their niche, and the website is a great addition to that.

    Q: With the collaborative process of writing the story, you have six writers now, what do you find to be the most rewarding of this style and what do you find to be the most challenging?
    A: The surprises are the most rewarding, because you get all these heads together and suddenly somebody says something, usually out of a tangent, and you’re all left with your mouths open, saying, “That’s brilliant!” The creative energy that comes out of one of our writer’s meetings is like jet propulsion on crack. It’s beautiful.

    The most difficult thing of working like this, though, is that, with so many voices, it’s sometimes hard to get yours heard. You’ve got a particular vision for where the story is going and maybe you can’t express yourself well enough amidst the cacophony to make it happen. And there are other times, too, where you might like an idea but the group votes it down because, really, in the end, it’s pretty dumb but you don’t see that at the time.

    Q: Where do you see the project heading?

    A: Probably a better question would be: Where don’t you see the project heading? Not only do I see some really great stories on the horizon, I can see Wormwood headed to the small screen, maybe even the big screen, I can see a series of novels, both graphic and otherwise, and I think there will always be a special place in our hearts for the radio serial side of things. I can see the characters branching out into other media, but you’ve got to dance with the girl that brought you, and the serials need to keep going through all of it. That’s going to be our bread and butter for awhile.

    Q: Give us a hint, what’s one thing you can reveal?
    A: Keep your eye on the library. That’s one of mine, and I’m proud of it.

    Q: What are some of your influences?

    A: I’ve always been a pop culture guru. I immerse myself into anything with a plot because I believe the way we tell our history or share our imaginations is the biggest part of who we are as a people. You can be black or white or red or rainbow, it doesn’t matter because, at the end of the day, you still love the Ninja Turtles. Or the Rocky movies. Or whatever. I read a lot of Piers Anthony when I was a kid, back when Geis of the Gargoyle had just come out in paperback and pretty much everything before that, and got turned on to the Wheel of Time books around Lord of Chaos (though I refuse to read anything beyond Crown of Daggers until Robert Jordan actually finishes the series). Early 90’s Spider-Man and Fabian’s X-titles were crucial, but so was Archie’s TMNT books. I dunno. I’m a product of the late 80’s and early 90’s. I can’t really point out five distinct things that shaped the way I write, but there is something about growing up in that time period that produces people like me. It’s scary.

    Q: Share a little about you past writing projects and education. Any awards or publications?
    AL Ah, well… I’ve wanted to be a writer from the time I learned how to put phonetic sounds together. It’s just something I always liked, and wanted to do. I’d write these short, ten or twelve pages booklets about this guy named L.P. the Detective when I was eight or nine, and staple them together so I could pretend I was a real writer. And I drew a lot of my own comics when I was young, too, so the writing’s always been there.

    My teachers have always been supportive. I’m currently a senior at Ottawa University, majoring in English so you know I’ve been suckered in by this whole starving artist thing.

    I wrote for and was the editor of my high school newspaper, I wrote for the paper of the community college I went to, and now I’m the Entertainment/Opinion editor at the Campus newspaper here in Ottawa. I had a short story published in the University’s literary journal. For a long time, I had several of my journals available for purchase on one of those Internet publish-on-demand sites, and I made a little money off them, but you’d be hard-pressed to find anyone with copies anymore because I yanked them out of circulation, wanting to spiff them up before I let people devour them again. Wrote a book of poetry once, which has also been yanked.

    I’m constantly looking to break into the world of comics. I’ve been trying to get my Mister Misadventure and One Copper Marauders stuff off the ground for years. By the end of this summer, you’ll hopefully be able to pick up a copy of Dead: with Dick & Jane #1 at your local comic shop, but I’ve still got to jump through Diamond’s hoops and that doesn’t look like the easiest thing to do.

    Q: What made you want to write?

    A: Comics. I was in love since cracking open my first issue, New Warriors #12.

    Q: Is there anything you wanted to add to let the fan base know more about you?

    A: Only that I’m the biggest self-shilling son of a bitch this side of [Marvel Comics Editor-in-Chief] Joe Quesada. I will whore things that whore other things, just out of an innate need to whore things, and it’s a lot of fun when there’s nothing more important to get accomplished. That, and you’re always free to drop me a line at [email protected] if you’re a young, upstart graphic artist who is willing to put your blood, sweat, and pencil shavings into a project about a superhero who looks eerily like Adolf Hitler. (See what I did there?)

    Getting to Know…Rob Allspaw

    Posted By on June 30, 2007

    We asked all of our writers some questions about their writing and their work on Wormwood. We’ve talked to incoming writers Tiffiny Whitney and Rick Bata. Now we turn our attention to journeyman staff writer, Rob Allspaw. Rob’s first episode is episode #6.

    Questions created by Rob Allspaw (while looking in a mirror, we suppose).


    Q: How did you get involved with Wormwood?
    A: Dave [Accampo] and I have known each other for a few years and we have always talked about maybe collaborating on a project. Dave called me in late January and told me all about the project and I was intrigued by it. I told him I would love to do it, but I was unavailable. When Dave called I was in a U-Haul with my family on Interstate 5 moving to San Jose. Dave called back about a month later and asked if I could pitch in a help out on an episode. I had a little bit more free time than I would have liked, being unemployed and all, so I pitched in. I have been excited about the project since Dave told me about it, though.

    Q:What attracted you to Wormwood?
    A: The whole project intrigue and excited me. I thought it was very great move to make Wormwood a serialized podcast. Wave of the future meets part of our past. The story line and the plot are killer. Literally. One of our writers died from excitement when he opened the e-mail and started reading. That’s why Dave had to call me out of the bullpen.

    Q: Which character do you associate with most?

    A: I have not had the chance to write a lot of the characters yet, so I really don’t have any association with them yet. I do have an affinity for Rachel and Jacob as they were the first two characters I got to write. The town of Wormwood itself fascinates me. I would really like to explore using the town as less a background piece and more of a character. I think there are a lot of stories to be about the town.

    Q: Are there any characters you are struggling to understand?
    A: Not really, I think all of the writers are pretty clever people and have an idea of who each character is and how they fit within the Wormwood universe.

    Q: What aspects of the project and/or Wormwood do you find the most compelling?

    A: I love the writing staff and the collaborative process we use. Within the collaborative process every writer has a voice and different ideas of where the story should go. We have mapped out where we want to go with the story, but the journey is quite a different thing. The map is there, but we have left the story line fluid enough to be able to change course if another great idea is presented.

    Q: Within the project of Wormwood, what do you find the most challenging?

    A: The biggest challenge is writing the episode themselves. Each writer writes an entire episode not a story line, so what you have is a different point of view and take on a character every episode. You have to be true to the character, to yourself as a writer and true to the writer of the previous episode while taking into account the next person on the next episode. It’s very exciting and fun but a little frustrating at times.

    Q: Within the project of Wormwood, what do you find the most rewarding?
    A: Working with the writers has been the most rewarding part so far. I have learned a lot a short time. Another part of the process I love is when stray comment from one of the writers will inspire someone to take the story to a completely different place. It’s like a light bulb went off and all of a sudden all of us are running for the laptops. It’s fun.

    Q: What do you think about the added content on the website?
    A: I love the content on the website. Some of the most original stuff is there now. The guy who wrote “John and Jack: A Tale of Twins” is freaking brilliant. He also wrote another American Masterpiece, “Rachel’s Decision.” Just simply inspiring stuff. Makes me want to be a better human being, he does. The other pieces are good too. [Editor’s Note: Mr. Allspaw’s opinions are not necessarily those of the Wormwood Staff – ha! Take that!]

    Q: With the collaborative process of writing the story, you have six writers now, what do you find to be the most rewarding of this style and what do you find to be the most challenging?
    A: The most challenging part of having six writers, six clever writers, is that all of your ideas will not be met with universal appeal. Each of us has a vision of what Wormwood is. Some of the visions don’t line up precisely, and that is a fantastic thing. When you have competing ideas and competing voices, it makes for a better story and better plots.

    Q: Where do you see the project heading?
    A: God, I hope to TV, I gotta get out of this cubicle. Actually I really hope this gets picked up by a network. I think, ultimately, Wormwood would be a great TV show. Fox and the CW would be good as they will a show some latitude to develop an audience. The three other networks will cancel if you don’t have an immediate following. I know the show will be accessible to all viewers.

    Q: Give us a hint, what’s one thing you can reveal?
    A: Not a whole heck of a lot. You should have seen the stack of confidentiality agreements they had me sign. It’s like working in the Vice-President’s office. All I know is that someone dies, someone falls in love and someone is snarky. And that’s just the staff… imagine what the show will be like.

    Q: What are some of your influences?
    A: A bunch of authors, comic books and TV shows.

    Q: Share a little about you past writing projects and education. Any awards or publications?
    A: Nope, can’t say… confidentiality agreement. I have not worked on any other writing project (I was told to say that). Although I do have a degree in Journalism from California State University Northridge.

    Q: What made you want to write?
    A: I always liked to write even though it is chore to get the words out of me every now and again. Thank you, laptops. Makes typing that much easier.

    Q: Is there anything you wanted to add to let the fan base know more about you?
    A: Just this: Live from New York, it’s Saturday Night!

    Getting to Know…Rick Bata

    Posted By on June 29, 2007

    We asked all of our writers some questions about their writing and their work on Wormwood. In our first interview, we talked to incoming writer Tiffiny Whitney. Now we turn our attention to our other incoming writer, Rick Bata. These interviews were conducted shortly after Rick joined the staff, so while he has a good deal of inside information, he hasn’t yet experienced the full force of the writer’s room. We’ll plan a follow-up interview soon.

    Questions created by Rob Allspaw.


    Q: How did you get involved with Wormwood?
    A: A great friend of mine mentioned that I should contact a great friend of his. I did just that, submitted a writing sample, and was welcomed aboard. It sounds pretty simple but there was blood, sweat and tears involved.

    Q: What attracted you to Wormwood?

    A: You know…that’s a tough one. I defy anyone not to be attracted to a slugline stating, “He came for a dead woman who wasn’t there….and then it got weird.”

    Q:Which character do you associate with most?

    A: Right now it’s The Muddy Man. I’m creepy like that.

    Q: Are there any characters you are struggling to understand?
    A: I struggle to understand my own character. Does that count?

    Q: What aspects of the project and/or Wormwood do you find the most compelling?

    A: The story and the chosen medium. Both aspects kick major ass. The storyline is excellent. The chosen medium is brilliant. And there’s a Muddy Man involved. What more can one ask for?

    Q: What do you think about the added content on the website?
    A: I think it’s perfect. We are curious human beings. It serves that very need. We always want to know more, and more.

    Q: Where do you see the project heading?
    A: That is a great question. With the talented writing staff we currently have, who knows? I don’t do predictions well.

    Q: Give us a hint, what’s one thing you can reveal?

    A: One thing I can reveal is that I can’t reveal anything at this time. I like being part of the writing team. Nice try though. Ask [Wormwood producers] Dave or Jeremy!

    Q: What are some of your influences?
    A: I’m a huge Tarantino fan. He is the reason why I decided to pursue my dreams of making films and telling stories. I have the utmost respect for anyone willing to take a chance and do something different.

    Q: Share a little about you past writing projects and education. Any awards or publications?

    A: I am currently attending The Academy of Art University, San Francisco with a major in Screenwriting. I have written several shorts that I plan on directing when I get a spare minute or two. No awards as of yet. However, my only goal in life is to win “Best Original Screenplay”. Once I achieve that I will consider retirement, maybe.

    Q: What made you want to write?

    A: I really don’t know why. I think writing sort of found me. There’s nothing more challenging in life than staring at a blank screen.

    Q: Is there anything you wanted to add to let the fan base know more about you?
    A: Yeah, as a teen I once got my tongue stuck to an ice-cube. I recommend you try it at least once before you die.

    Getting to Know…Tiffiny Whitney

    Posted By on June 28, 2007

    We asked all of our writers some questions about their writing and their work on Wormwood. In our first interview, one of our newest writers, Tiffiny Whitney, sheds a little light on herself. These interviews were conducted shortly after she joined the staff, so while she has a good deal of inside information, Tiffiny hasn’t yet experienced the full force of the writer’s room. We’ll plan a follow-up interview soon.

    Questions created by Rob Allspaw.


    Q: How did you get involved with Wormwood?

    A: I used to help organize “industry mixers” with the help of some other great people, and we’d invite all sorts of entertainment industry professionals to get together and mingle. I met both Dave [Accampo] and Jeremy [Rogers] through one of these get-togethers, and somehow it came up that I had a thing for writing. I have no idea how they remembered me months later when it came to searching out writers, but they did, and they asked me to write a brief scene based off of the first two episodes. Apparently my BS worked, and I was invited onto the writing team.


    Q: What attracted you to Wormwood?

    A: A bunch of things, actually. Firstly, I was simply flattered to be asked to be a part of the project–which was motivation enough to give it a shot. On top of that though, I was really interested in the concept of resurrecting old radio drama in the form of a Podcast. The episodes I had read were also excellent, and I loved the idea of being involved with a series that I felt I could meaningfully contribute to. Plus–I just needed an excuse to write.

    Q: Which character do you associate with most?

    A: I find myself needing to find a way associate with all the characters in order to understand their motivations. Understanding someone’s thoughts is the only way to write them accurately. Personally though, I find myself thinking like Sparrow and acting like Jimmy Details. Lots of sarcastic spunk inwardly, but just a quirky enthusiast on the outside.

    Q: Are there any characters you are struggling to understand?

    A: I am not too acquainted with a couple of the Wormwood residents–but I’m sure I will be in time. Lynette is one–but we’ve hardly seen her at all yet.

    Q: What aspects of the project and/or Wormwood do you find the most compelling?

    A: I’m actually pretty interested in Crowe (of course), but also find myself really into the Emily Saunders/Brent Saunders dynamic. I also really feel for Rachel (the [CENSORED]).

    Q: Within the project of Wormwood, what do you find the most challenging?

    A: Tying it all in–but we find a way.

    Q: Within the project of Wormwood, what do you find the most rewarding?

    A: I haven’t been able to do much writing yet, of course, even after writing only seven pages, I am rewarded by the creation of a story–taking characters and making them real. I can’t wait to hear the Podcasts so that I can truly “see” the manifestation of my work.

    Q: What do you think about the added content on the website?

    A: I think it’s great, and it’s awesome to have so many facets to Wormwood. On some level though, I think it’s possibly a little too much, a little too soon. The point is to keep your audience waiting. Let them get acquainted with the characters and storyline of Wormwood first, and then add the “befores” later.

    Q: With the collaborative process of writing the story, you have six writers now, what do you find to be the most rewarding of this style and what do you find to be the most challenging?

    A: I haven’t been to a meeting yet–but I would imagine it will be rewarding to see the teamwork come together to create something fun and worthwhile. On the other hand, I foresee a lot of interruptions in the meeting, and the pain of idea rejection (which we’ve all felt, of course). I’m also slightly intimidated as the only female–but hey, nothing wrong with that! At least the women of Wormwood will have someone on their side.


    Q: Where do you see the project heading?

    A: Hopefully into a long, successful run of mysteries solved, and yet more unearthed.

    Q: Give us a hint, what’s one thing you can reveal?

    A: I am actually a man with a very elaborate and expensive wig.

    Q: What are some of your influences?

    A: Is it bad to say “Star Wars” first? Sorry–I’m a “Star Wars” freak, and the original trilogy are the first set of movies I ever remember seeing. Even though they have very little to do with the genre of “Wormwood,” they stimulated my imagination growing up and made me want to be a writer.

    In terms of my writing style…I don’t have much specifically. I created my own way of writing and formulating stories as a conglomeration of every single book and movie I’ve ever read or seen. Herman Melville is as much an influence as George Lucas.

    So is “Rainbow Brite.”


    Q: Share a little about you past writing projects and education. Any awards or publications?

    A: I went to Southern Utah University and the University of Utah to play with the idea of a Creative Writing major. When I realized I could get out sooner with a film major (which obviously has a creative writing aspect), I went that route.

    In terms of any professional projects, I’ve written journalistic pieces for a couple websites, and write creatively on my own. No awards, but hopefully a few publications in the future (when I actually think it’s good enough that other people like it).

    Q: What made you want to write?

    A: As silly as it sounds, “Star Wars” got me into the idea of creating stories. The original trilogy stimulated my imagination so much as a child that it’s never stopped. As soon as I figured out I could write my ideas down–I did.

    Q: Is there anything you wanted to add to let the fan base know more about you?

    A: I’m not sure why the fan base would want to know anything about me–but while we’re at it–I’m an egotistical maniac with intentions to rule the world.

    No–really. I’m serious on that one.

    I also really love puppies. They’re really cute and adorable.

    Wormwood Tales #4: Deidre Comes To Wormwood

    Posted By on June 22, 2007

    Wormwood Tales are stories written by the Wormwood creative team, designed to tell stories before, after and around our central tale. These stories may contain clues to the mysteries of Wormwood. Or they may not. We’ll never tell.

    We hope you enjoy.


    Wormwood Tales: Deidre Comes To Wormwood
    By David Accampo

    What brought Deidre Frost to Wormwood was:

    STATICSTATICSTATICSTATICSTATICSTATIC
    STATICSTATICSTATICSTATICSTATICSTATIC
    STATICSTATICWORMWOODCSTATICSTATIC
    STATICSTATICSTATICSTATICSTATICSTATIC
    STATICSTATICSTATICSTATICSTATICSTATIC

    The Wormwood Diner was just off the freeway, North and East of San Francisco as the gradual rise into the mountains began.

    She had enjoyed San Francisco, but it was not Boston. She had loved Boston. She had loved Boston, and she had loved Kyle Fitzgerald. But now Kyle was dead and Boston was the cemetery in which he was buried, or perhaps more accurately, which had buried him.

    What brought Deidre Frost to Wormwood was: an exit sign, followed by a gas station sign, followed by a sign that read, “Wormwood Diner.” The sign had a hole in it, plastic shattered by a well-placed rock, undoubtedly thrown by an angry and hormonal teenager. It made the sign look like this:

    Wor wood Diner

    What brought Deidre Frost to Wormwood was: an empty stomach and the promise of chili. At least, that’s what the hand-written paper sign in the window had declared. “Special Down-Home Chili.” Deidre felt that she could use a little down-home cooking. Chicago had started to feel like a home until it hadn’t. It might have been Kyle, but she feared it wouldn’t have mattered. Deidre didn’t like to stick around for too long.

    The cities, they buried her.

    Continue reading “Deidre Comes to Wormwood”…

    Wormwood Tales #3: John and Jack

    Posted By on June 22, 2007

    Wormwood Tales are stories written by the Wormwood creative team, designed to tell stories before, after and around our central tale. These stories may contain clues to the mysteries of Wormwood. Or they may not. We’ll never tell.

    We hope you enjoy.



    John and Jack: A Tale of Twins

    By Rob Allspaw

    John was sitting in jail. John had been convicted. John was to be executed in two days for a crime he had not committed. John was finally angry at Jack. Jack should be sitting in jail. Jack should have been convicted. Jack should be waiting to be executed in two days time for a crime he did commit. Jack was a murderer.

    It started twenty-nine years ago to the day when John and Jack were born. Identical twins so identical you couldn’t tell them apart physically. Physically, that is. Personality was a completely different matter. When you were talking to them you could tell who you were dealing with. As nice as John was, Jack was twice as mean. Kentucky whiskey drunk mean.

    John would save stray animals, Jack would hunt them down. John knew what Jack was, but John always thought that he could redeem Jack. John was a good person, and that was the only thing he wanted. Jack thought John was a sap, a sap to be used and taken advantage of. Which is why John was in prison awaiting the hangman’s noose.

    John and Jack grew up in the way most boys in a small town grew up. The town they grew up in was north and a bit east of San Francisco. Its name was Wormwood. Needless to say the town had never been a tourist attraction. Not with a name like that. Southern Pacific scrapped its proposed plan for the railroad to run put a stop in town when the town refused to change its name. The railroad argued that nobody would want a rail stop named Wormwood. The stop instead went to Lyonsville, a town just a bit further north. That put the nail in the proverbial coffin and doomed the town to a life of obscurity.

    Continue Reading “John and Jack: A Tale of Twins”…

    Wormwood: The Official Cast

    Posted By on June 22, 2007

    The following is the official cast of Wormwood:

    Arthur Russell – Dr. Xander Crowe

    Sonia Perozzi – Sparrow, Rachel Nolen

    Joe J. Thomas – Hank Mason, Mr. Bressier, Phineas Thibert

    Rob Grindlinger – Sheriff Tom Bradley, Steve Haskell

    Koralee Nickarz – Emily Saunders, Deidre Frost

    Scott Olynek – Jacob Kitter

    Andrew Ramirez – Dexter Nolen

    Rick Sparks – Dr. Pete Meno, Announcer

    Peter Dirksen – Jimmy Details, Jonesy

    Dave Johnston – Deputy Wayne Drexal

    Zachary Foulkes – Brent Saunders, Charles Edison

    Cheyenne Bsaies – Lemora Haskell

    Anna Maganini – Lynette Bradley

    We wish to thank all of our talented applicants. We were very pleased with the overwhelming response to our little show, and we think we have a truly amazing cast that will bring this project to life.

    Expect to see more about our cast and creative staff in the coming weeks.